unreal.RigVMFunction_UserDefinedEvent

class unreal.RigVMFunction_UserDefinedEvent(execute_context: RigVMExecuteContext = [], event_name: Name = 'None')

Bases: RigVMStruct

User Defined Event for running custom logic

C++ Source:

  • Module: RigVM

  • File: RigVMFunction_UserDefinedEvent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • event_name (Name): [Read-Only] True if the current interaction is a rotation

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

property event_name: Name

[Read-Only] True if the current interaction is a rotation

Type:

(Name)

property execute_context: RigVMExecuteContext

[Read-Only] The execution result

Type:

(RigVMExecuteContext)