unreal.SceneCaptureSource
¶
- class unreal.SceneCaptureSource¶
Bases:
EnumBase
Specifies which component of the scene rendering should be output to the final render target.
C++ Source:
Module: Engine
File: EngineTypes.h
- SCS_BASE_COLOR: SceneCaptureSource¶
7
- SCS_DEVICE_DEPTH: SceneCaptureSource¶
5
- SCS_FINAL_COLOR_HDR: SceneCaptureSource¶
8
- SCS_FINAL_COLOR_LDR: SceneCaptureSource¶
2
- SCS_FINAL_TONE_CURVE_HDR: SceneCaptureSource¶
9
- SCS_NORMAL: SceneCaptureSource¶
6
- SCS_SCENE_COLOR_HDR: SceneCaptureSource¶
0
- SCS_SCENE_COLOR_HDR_NO_ALPHA: SceneCaptureSource¶
1
- SCS_SCENE_COLOR_SCENE_DEPTH: SceneCaptureSource¶
3
- SCS_SCENE_DEPTH: SceneCaptureSource¶
4