unreal.ScriptableTools_Util
¶
- class unreal.ScriptableTools_Util(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Scriptable Tools Utility Library
C++ Source:
Plugin: ScriptableToolsFramework
Module: ScriptableToolsFramework
File: ScriptableInteractiveTool.h
- classmethod make_input_ray_hit(hit_depth, optional_hit_object) InputRayHit ¶
Make Input Ray Hit
- Parameters:
hit_depth (double) –
optional_hit_object (Object) –
- Return type:
- classmethod make_input_ray_hit_max_depth() InputRayHit ¶
Make Input Ray Hit Max Depth
- Return type:
- classmethod make_input_ray_hit_miss() InputRayHit ¶
Make Input Ray Hit Miss
- Return type: