unreal.SequenceCameraShakeTestUtil
¶
- class unreal.SequenceCameraShakeTestUtil(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Sequence Camera Shake Test Util
C++ Source:
Plugin: TemplateSequence
Module: TemplateSequence
File: SequenceCameraShakeTestUtil.h
- classmethod get_camera_cache_pov(player_controller) MinimalViewInfo ¶
Get Camera Cache POV
- Parameters:
player_controller (PlayerController) –
- Return type:
- classmethod get_last_frame_camera_cache_pov(player_controller) MinimalViewInfo ¶
Get Last Frame Camera Cache POV
- Parameters:
player_controller (PlayerController) –
- Return type:
- classmethod get_post_process_blend_cache(player_controller, pp_index) (out_pp_settings=PostProcessSettings, out_pp_blend_weight=float) or None ¶
Get Post Process Blend Cache
- Parameters:
player_controller (PlayerController) –
pp_index (int32) –
- Returns:
out_pp_settings (PostProcessSettings):
out_pp_blend_weight (float):
- Return type:
tuple or None