unreal.SharedMemoryMediaSourceMode
¶
- class unreal.SharedMemoryMediaSourceMode¶
Bases:
EnumBase
Mode of operation when receiving data. Framelocked - Matches source and local frame numbers. Always use this mode in nDisplay. Genlocked - It doesn’t match frame numbers, but it also doesn’t skip frames, so will hold back the sender if it is faster than the receiver. Freerun - It always grabs the latest frame. It may skip frames if they arrive too fast.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterMedia
File: SharedMemoryMediaSource.h
- FRAMELOCKED: SharedMemoryMediaSourceMode¶
0
- FREERUN: SharedMemoryMediaSourceMode¶
It doesn’t match frame numbers, but it also doesn’t skip frames, so will hold back the sender if it is faster than the receiver.
- Type:
2
- GENLOCKED: SharedMemoryMediaSourceMode¶
Matches source and local frame numbers. Always use this mode in nDisplay.
- Type:
1