unreal.SimulationTiming
¶
- class unreal.SimulationTiming¶
Bases:
EnumBase
Determines behaviour regarding deferral of simulation tasks.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RigidBody.h
- DEFAULT: SimulationTiming¶
Use the default project setting as defined by p.RigidBodyNode.DeferredSimulationDefault.
- Type:
0
- DEFERRED: SimulationTiming¶
Always run the simulation in the background and retrieve the result on the next animation evaluation.
- Type:
2
- SYNCHRONOUS: SimulationTiming¶
Always run the simulation to completion during animation evaluation.
- Type:
1