unreal.SingleModifierPerNodeWithTargetSettings
¶
- class unreal.SingleModifierPerNodeWithTargetSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseModifierGroup
Single Modifier Per Node with Target Settings
C++ Source:
Plugin: VirtualCameraCore
Module: VCamExtensions
File: TargetModifierPerNodeHierarchyRules.h
Editor Properties: (see get_editor_property/set_editor_property)
child_elements
(Array[SingleModifierPerNodeWithTargetSettings]): [Read-Write]node_name
(Name): [Read-Write]target_settings
(VCamConnectionTargetSettings): [Read-Write]