unreal.SkeletalControlLibrary
¶
- class unreal.SkeletalControlLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations to be performed on a skeletal control anim node Note: Experimental and subject to change!
C++ Source:
Module: AnimGraphRuntime
File: SkeletalControlLibrary.h
- classmethod convert_to_skeletal_control(node) -> (SkeletalControlReference, result=AnimNodeReferenceConversionResult)¶
Get a skeletal control from an anim node
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_skeletal_control_pure(node) -> (skeletal_control=SkeletalControlReference, result=bool)¶
Get a skeletal control from an anim node (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
skeletal_control (SkeletalControlReference):
result (bool):
- Return type:
tuple
- classmethod get_alpha(skeletal_control) float ¶
Get the alpha value of this skeletal control
- Parameters:
skeletal_control (SkeletalControlReference) –
- Return type:
- classmethod set_alpha(skeletal_control, alpha) SkeletalControlReference ¶
Set the alpha value of this skeletal control
- Parameters:
skeletal_control (SkeletalControlReference) –
alpha (float) –
- Return type: