unreal.SoundClass
¶
- class unreal.SoundClass(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Sound Class
C++ Source:
Module: Engine
File: SoundClass.h
Editor Properties: (see get_editor_property/set_editor_property)
child_classes
(Array[SoundClass]): [Read-Write]parent_class
(SoundClass): [Read-Write]passive_sound_mix_modifiers
(Array[PassiveSoundMixModifier]): [Read-Write] SoundMix Modifiers to activate automatically when a sound of this class is playing.properties
(SoundClassProperties): [Read-Write] Configurable properties like volume and priority.
- property child_classes: None¶
[Read-Only]
- Type:
(Array[SoundClass])
- property parent_class: SoundClass¶
[Read-Only]
- Type:
- property passive_sound_mix_modifiers: None¶
[Read-Only] SoundMix Modifiers to activate automatically when a sound of this class is playing.
- Type:
- property properties: SoundClassProperties¶
[Read-Only] Configurable properties like volume and priority.
- Type: