unreal.SoundModulationTransform

class unreal.SoundModulationTransform(curve: WaveTableCurve = Ellipsis, scalar: float = 0.0, curve_shared: CurveFloat = Ellipsis)

Bases: WaveTableTransform

Sound Modulation Transform

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationPatch.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (WaveTableCurve): [Read-Write] The curve to apply when transforming the output.

  • curve_shared (CurveFloat): [Read-Write] Asset curve reference to apply if output curve type is set to ‘Shared.’

  • scalar (float): [Read-Write] When curve set to log, exponential or exponential inverse, value is factor ‘b’ in following equations with output ‘y’ and input ‘x’: Exponential: y = x * 10^-b(1-x) Exponential (Inverse): y = ((x - 1) * 10^(-bx)) + 1 Logarithmic: y = b * log(x) + 1

  • wave_table_settings (WaveTableSettings): [Read-Write]