unreal.SoundSubmixSendInfo

class unreal.SoundSubmixSendInfo(send_level_control_method: SendLevelControlMethod = Ellipsis, send_stage: SubmixSendStage = Ellipsis, sound_submix: SoundSubmixBase = Ellipsis, send_level: float = 0.0, disable_manual_send_clamp: bool = False, min_send_level: float = 0.0, max_send_level: float = 0.0, min_send_distance: float = 0.0, max_send_distance: float = 0.0, custom_send_level_curve: RuntimeFloatCurve = [])

Bases: StructBase

Class used to send audio to submixes from USoundBase

C++ Source:

  • Module: Engine

  • File: SoundSubmixSend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • custom_send_level_curve (RuntimeFloatCurve): [Read-Write] The custom reverb send curve to use for distance-based send level.

  • disable_manual_send_clamp (bool): [Read-Write] Whether to disable the 0-1 clamp for manual SendLevel control

  • max_send_distance (float): [Read-Write] The max distance to send to the master

  • max_send_level (float): [Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the max send distance.

  • min_send_distance (float): [Read-Write] The min distance to send to the master

  • min_send_level (float): [Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the min send distance.

  • send_level (float): [Read-Write] The amount of audio to send

  • send_level_control_method (SendLevelControlMethod): [Read-Write] Manual: Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max)

  • send_stage (SubmixSendStage): [Read-Write] Defines at what mix stage the send should happen.

  • sound_submix (SoundSubmixBase): [Read-Write] The submix to send the audio to

property custom_send_level_curve: RuntimeFloatCurve

[Read-Write] The custom reverb send curve to use for distance-based send level.

Type:

(RuntimeFloatCurve)

property disable_manual_send_clamp: bool

[Read-Write] Whether to disable the 0-1 clamp for manual SendLevel control

Type:

(bool)

property max_send_distance: float

[Read-Write] The max distance to send to the master

Type:

(float)

property max_send_level: float

[Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the max send distance.

Type:

(float)

property min_send_distance: float

[Read-Write] The min distance to send to the master

Type:

(float)

property min_send_level: float

[Read-Write] The amount to send to master when sound is located at a distance equal to value specified in the min send distance.

Type:

(float)

property send_level: float

[Read-Write] The amount of audio to send

Type:

(float)

property send_level_control_method: SendLevelControlMethod

Use Send Level only Linear: Interpolate between Min and Max Send Levels based on listener distance (between Distance Min and Distance Max) Custom Curve: Use the float curve to map Send Level to distance (0.0-1.0 on curve maps to Distance Min - Distance Max)

Type:

(SendLevelControlMethod)

Type:

[Read-Write] Manual

property send_stage: SubmixSendStage

[Read-Write] Defines at what mix stage the send should happen.

Type:

(SubmixSendStage)

property sound_submix: SoundSubmixBase

[Read-Write] The submix to send the audio to

Type:

(SoundSubmixBase)