unreal.SoundscapeSubsystem
¶
- class unreal.SoundscapeSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
GameInstanceSubsystem
Soundscape Subsystem
C++ Source:
Plugin: Soundscape
Module: Soundscape
File: SoundscapeSubsystem.h
- add_color_point_collection(color_point_collection_name, color_point_collection) None ¶
Add a Color Point Collection to the Subsystem, returns true if successful
- Parameters:
color_point_collection_name (Name) –
color_point_collection (SoundscapeColorPointCollection) –
- add_palette_collection(palette_collection_name, palette_collection) bool ¶
Add Palette Collection
- Parameters:
palette_collection_name (Name) –
palette_collection (SoundscapePaletteCollection) –
- Return type:
- check_color_point_density(location, color_point) int32 ¶
Check Color Point Density for a Location Cell
- Parameters:
location (Vector) –
color_point (GameplayTag) –
- Return type:
int32
- clear_state(soundscape_state) None ¶
Clear State
- Parameters:
soundscape_state (GameplayTag) –
- remove_color_point_collection(color_point_collection_name) bool ¶
Remove a Color Point Collection from the Subsystem, returns true if successful
- set_state(soundscape_state) None ¶
Set State
- Parameters:
soundscape_state (GameplayTag) –