unreal.SpeedTreeImportData
¶
- class unreal.SpeedTreeImportData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetImportData
Speed Tree Import Data
C++ Source:
Plugin: SpeedTreeImporter
Module: SpeedTreeImporter
File: SpeedTreeImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
import_geometry_type
(ImportGeometryType): [Read-Write] Choose whether to import as a 3D asset, billboard or bothinclude_branch_seam_smoothing
(bool): [Read-Write]include_collision
(bool): [Read-Write]include_color_adjustment
(bool): [Read-Write]include_detail_map_check
(bool): [Read-Write]include_normal_map_check
(bool): [Read-Write]include_smooth_lod_check
(bool): [Read-Write]include_specular_map_check
(bool): [Read-Write]include_speed_tree_ao
(bool): [Read-Write]include_subsurface
(bool): [Read-Write]include_vertex_processing_check
(bool): [Read-Write]include_wind_check
(bool): [Read-Write]lod_type
(ImportLODType): [Read-Write] Choose whether painted foliage or individual actormake_materials_check
(bool): [Read-Write]source_data
(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.tree_scale
(float): [Read-Write] Specify the tree scale