unreal.SpriteCollisionMode
¶
- class unreal.SpriteCollisionMode¶
Bases:
EnumBase
The kind of collision that a Paper2D asset or component might participate in
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: SpriteEditorOnlyTypes.h
- NONE: SpriteCollisionMode¶
Should this have no collison and not participate in physics?
- Type:
0
- USE3D_PHYSICS: SpriteCollisionMode¶
Should this have 3D collision geometry and participate in the 3D physics world?
- Type:
2