unreal.StateTreeState
¶
- class unreal.StateTreeState(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Editor representation of a state in StateTree
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeState.h
Editor Properties: (see get_editor_property/set_editor_property)
enter_conditions
(Array[StateTreeEditorNode]): [Read-Write]evaluators
(Array[StateTreeEditorNode]): [Read-Write] deprecated: Property ‘Evaluators’ is deprecated.linked_subtree
(StateTreeStateLink): [Read-Write]name
(Name): [Read-Write] ~StateTree Builder APIparameters
(StateTreeStateParameters): [Read-Write]single_task
(StateTreeEditorNode): [Read-Write] Single item used when schema calls for single task per state.tasks
(Array[StateTreeEditorNode]): [Read-Write]transitions
(Array[StateTreeTransition]): [Read-Write]type
(StateTreeStateType): [Read-Write]