unreal.SteamVRHQStereoLayerShape

class unreal.SteamVRHQStereoLayerShape(outer: Object | None = None, name: Name | str = 'None')

Bases: StereoLayerShapeQuad

Steam VRHQStereo Layer Shape

C++ Source:

  • Plugin: SteamVR

  • Module: SteamVR

  • File: SteamVRHQLayerShape.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anti_alias (bool): [Read-Write]

  • auto_curve_max_distance (float): [Read-Write] For curved layers, sets the maximum distance from the layer used to automatically curve the surface around the viewer. The maximum distance is when the layer is the least curved.

  • auto_curve_min_distance (float): [Read-Write] For curved layers, sets the minimum distance from the layer used to automatically curve the surface around the viewer. The minimum distance is when the layer is most curved.

  • curved (bool): [Read-Write]

property anti_alias: bool

[Read-Only]

Type:

(bool)

property auto_curve_max_distance: float

[Read-Only] For curved layers, sets the maximum distance from the layer used to automatically curve the surface around the viewer. The maximum distance is when the layer is the least curved.

Type:

(float)

property auto_curve_min_distance: float

[Read-Only] For curved layers, sets the minimum distance from the layer used to automatically curve the surface around the viewer. The minimum distance is when the layer is most curved.

Type:

(float)

property curved: bool

[Read-Only]

Type:

(bool)

set_anti_alias(anti_alias) None

Set Anti Alias

Parameters:

anti_alias (bool) –

set_auto_curve_max_distance(distance) None

Set Auto Curve Max Distance

Parameters:

distance (float) –

set_auto_curve_min_distance(distance) None

Set Auto Curve Min Distance

Parameters:

distance (float) –

set_curved(curved) None

Set Curved

Parameters:

curved (bool) –