unreal.SteamVRInputBindingInfo

class unreal.SteamVRInputBindingInfo

Bases: StructBase

Information about the input bindings for an action on currently active controller (i.e device path, input path, mode, slot)

C++ Source:

  • Plugin: SteamVR

  • Module: SteamVRInputDevice

  • File: SteamVRInputDeviceFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_path_name (Name): [Read-Write] deprecated: Property ‘DevicePathName’ is deprecated.

  • input_path_name (Name): [Read-Write] deprecated: Property ‘InputPathName’ is deprecated.

  • mode_name (Name): [Read-Write] deprecated: Property ‘ModeName’ is deprecated.

  • slot_name (Name): [Read-Write] deprecated: Property ‘SlotName’ is deprecated.

property device_path_name: Name

[Read-Only] deprecated: Property ‘DevicePathName’ is deprecated.

Type:

(Name)

property input_path_name: Name

[Read-Only] deprecated: Property ‘InputPathName’ is deprecated.

Type:

(Name)

property mode_name: Name

[Read-Only] deprecated: Property ‘ModeName’ is deprecated.

Type:

(Name)

property slot_name: Name

[Read-Only] deprecated: Property ‘SlotName’ is deprecated.

Type:

(Name)