unreal.SteamVRInputStringBits
¶
- class unreal.SteamVRInputStringBits¶
Bases:
EnumBase
Input String Values for querying user hardware
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: SteamVRInputDeviceFunctionLibrary.h
- VR_INPUT_STRING_ALL: SteamVRInputStringBits¶
All of the above. (e.g. “Left Hand Index Controller Trackpad”)
- Type:
3
- VR_INPUT_STRING_CONTROLLER_TYPE: SteamVRInputStringBits¶
What kind of controller the user has in that hand (e.g. “Index Controller”)
- Type:
1
- VR_INPUT_STRING_HAND: SteamVRInputStringBits¶
Which hand the origin is in (e.g. “Left Hand”)
- Type:
0
- VR_INPUT_STRING_INPUT_SOURCE: SteamVRInputStringBits¶
What part of that controller is the origin (e.g. “Trackpad”)
- Type:
2