unreal.StringTableLibrary
¶
- class unreal.StringTableLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Kismet String Table Library
C++ Source:
Module: Engine
File: KismetStringTableLibrary.h
- classmethod get_keys_from_string_table(table_id) Array[str] ¶
Returns an array of all keys within the given string table
- classmethod get_meta_data_ids_from_string_table_entry(table_id, key) Array[Name] ¶
Returns an array of all meta-data IDs within the given string table entry
- classmethod get_registered_string_tables() Array[Name] ¶
Returns an array of all registered string table IDs
- classmethod get_table_entry_meta_data(table_id, key, meta_data_id) str ¶
Returns the specified meta-data of the given string table entry (or an empty string).
- classmethod get_table_entry_source_string(table_id, key) str ¶
Returns the source string of the given string table entry (or an empty string).