unreal.SubobjectDataBlueprintFunctionLibrary
¶
- class unreal.SubobjectDataBlueprintFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
A function library with wrappers around the getter/setter functions for FSubobjectData that will make it easier to use within blueprint contexts.
C++ Source:
Module: SubobjectDataInterface
File: SubobjectDataBlueprintFunctionLibrary.h
- classmethod can_copy(data) bool ¶
- Parameters:
data (SubobjectData) –
- Returns:
Whether or not this object represents a subobject that can be copied
- Return type:
- classmethod can_delete(data) bool ¶
- Parameters:
data (SubobjectData) –
- Returns:
Whether or not this object represents a subobject that can be deleted
- Return type:
- classmethod can_duplicate(data) bool ¶
- Parameters:
data (SubobjectData) –
- Returns:
Whether or not this object represents a subobject that can be duplicated
- Return type:
- classmethod can_edit(data) bool ¶
- Parameters:
data (SubobjectData) –
- Returns:
Whether or not we can edit properties for this subobject
- Return type:
- classmethod can_rename(data) bool ¶
Can Rename
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod can_reparent(data) bool ¶
- Parameters:
data (SubobjectData) –
- Returns:
Whether or not this object represents a subobject that can be reparented to other subobjects based on its context.
- Return type:
- get_blueprint(data) Blueprint ¶
Get Blueprint
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod get_data(data_handle) SubobjectData ¶
Get Data
- Parameters:
data_handle (SubobjectDataHandle) –
- Returns:
out_data (SubobjectData):
- Return type:
- get_display_name(data) Text ¶
Get Display Name
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod get_handle(data) SubobjectDataHandle ¶
- Parameters:
data (SubobjectData) –
- Returns:
out_handle (SubobjectDataHandle):
- Return type:
- classmethod get_object(data, even_if_pending_kill=False) Object ¶
Get Object
- Parameters:
data (SubobjectData) –
even_if_pending_kill (bool) –
- Return type:
- classmethod get_object_for_blueprint(data, blueprint) Object ¶
Get Object for Blueprint
- Parameters:
data (SubobjectData) –
blueprint (Blueprint) –
- Return type:
- classmethod get_variable_name(data) Name ¶
Get Variable Name
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_actor(data) bool ¶
Is Actor
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_attached_to(data, handle) bool ¶
Is Attached To
- Parameters:
data (SubobjectData) –
handle (SubobjectDataHandle) –
- Return type:
- classmethod is_child_actor(data) bool ¶
Is Child Actor
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_component(data) bool ¶
Returns true if this subobject is a component.
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_default_scene_root(data) bool ¶
Is Default Scene Root
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_handle_valid(data_handle) bool ¶
Is Handle Valid
- Parameters:
data_handle (SubobjectDataHandle) –
- Return type:
- classmethod is_inherited_component(data) bool ¶
Is Inherited Component
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_instanced_actor(data) bool ¶
Is Instanced Actor
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_instanced_component(data) bool ¶
Is Instanced Component
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_native_component(data) bool ¶
Is Native Component
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_root_actor(data) bool ¶
Is Root Actor
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_root_component(data) bool ¶
Is Root Component
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_scene_component(data) bool ¶
Is Scene Component
- Parameters:
data (SubobjectData) –
- Return type:
- classmethod is_valid(data) bool ¶
Is Valid
- Parameters:
data (SubobjectData) –
- Return type: