unreal.SweepShape
¶
- class unreal.SweepShape¶
Bases:
EnumBase
ESweep Shape
C++ Source:
Plugin: ChaosVehiclesPlugin
Module: ChaosVehicles
File: ChaosVehicleWheel.h
- RAYCAST: SweepShape¶
Use ray to determine suspension length to ground - fastest
- Type:
0
- SHAPECAST: SweepShape¶
Use wheel collision shape to determine suspension length to ground - Slowest
- Type:
2
- SPHERECAST: SweepShape¶
Use sphere to determine suspension length to ground
- Type:
1