unreal.SwitchboardNewConfigUserOptions
¶
- class unreal.SwitchboardNewConfigUserOptions(config_name: str = '', dcra: DisplayClusterRootActorReference = [], num_editor_devices: int = 0, use_localhost: bool = False, auto_connect: bool = False)¶
Bases:
StructBase
Structure used to collect New Config options from the user
C++ Source:
Plugin: Switchboard
Module: SwitchboardEditor
File: SwitchboardTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_connect
(bool): [Read-Write] Indicates that Switchboard should auto-connect to the listeners of each created deviceconfig_name
(str): [Read-Write] Optional name of the new config. If left empty, a name will be autogenerated.dcra
(DisplayClusterRootActorReference): [Read-Write] Indicates which nDisplay actor to usenum_editor_devices
(int32): [Read-Write] Number of Editor devices that it should createuse_localhost
(bool): [Read-Write] Indicates that Switchboard should override IP addresses with localhost
- property auto_connect: bool¶
[Read-Write] Indicates that Switchboard should auto-connect to the listeners of each created device
- Type:
(bool)
- property config_name: str¶
[Read-Write] Optional name of the new config. If left empty, a name will be autogenerated.
- Type:
(str)
- property dcra: DisplayClusterRootActorReference¶
[Read-Write] Indicates which nDisplay actor to use
- Type: