unreal.TargetingFilterTask_SortByDistance
¶
- class unreal.TargetingFilterTask_SortByDistance(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TargetingSortTask_Base
class: UTargetingFilterTask_SortByDistance Simple sorting filter based on the distance to the source actor. Note: This filter will use the FTargetingDefaultResultsSet and use the Score factor defined for each target to store the distance and sort by that value.
C++ Source:
Plugin: TargetingSystem
Module: TargetingSystem
File: TargetingFilterTask_SortByDistance.h
Editor Properties: (see get_editor_property/set_editor_property)
ascending
(bool): [Read-Write]