unreal.TeleportType
¶
- class unreal.TeleportType¶
Bases:
EnumBase
Whether to teleport physics body or not
C++ Source:
Module: Engine
File: EngineTypes.h
- NONE: TeleportType¶
Do not teleport physics body. This means velocity will reflect the movement between initial and final position, and collisions along the way will occur
- Type:
0
- RESET_PHYSICS: TeleportType¶
Teleport physics body and reset physics state completely
- Type:
2
- TELEPORT_PHYSICS: TeleportType¶
Teleport physics body so that velocity remains the same and no collision occurs
- Type:
1