unreal.TemplateSequencePlayer
¶
- class unreal.TemplateSequencePlayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieSceneSequencePlayer
Template Sequence Player
C++ Source:
Plugin: TemplateSequence
Module: TemplateSequence
File: TemplateSequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
on_finished
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player finishes naturally (without explicitly calling stop)on_pause
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is pausedon_play
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is playedon_play_reverse
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is played in reverseon_stop
(OnMovieSceneSequencePlayerEvent): [Read-Write] Event triggered when the level sequence player is stopped
- classmethod create_template_sequence_player(world_context_object, template_sequence, settings) -> (TemplateSequencePlayer, out_actor=TemplateSequenceActor)¶
Create Template Sequence Player
- Parameters:
world_context_object (Object) –
template_sequence (TemplateSequence) –
settings (MovieSceneSequencePlaybackSettings) –
- Returns:
out_actor (TemplateSequenceActor):
- Return type: