unreal.TextureCompressionSettings
¶
- class unreal.TextureCompressionSettings¶
Bases:
EnumBase
This needs to be mirrored in EditorFactories.cpp.
C++ Source:
Module: Engine
File: TextureDefines.h
- TC_ALPHA: TextureCompressionSettings¶
8
- TC_BC7: TextureCompressionSettings¶
11
- TC_DEFAULT: TextureCompressionSettings¶
0
- TC_DISPLACEMENTMAP: TextureCompressionSettings¶
4
- TC_DISTANCE_FIELD_FONT: TextureCompressionSettings¶
9
- TC_EDITOR_ICON: TextureCompressionSettings¶
7
- TC_GRAYSCALE: TextureCompressionSettings¶
3
- TC_HALF_FLOAT: TextureCompressionSettings¶
12
- TC_HDR: TextureCompressionSettings¶
6
- TC_HDR_COMPRESSED: TextureCompressionSettings¶
10
- TC_HDR_F32: TextureCompressionSettings¶
16
- TC_MASKS: TextureCompressionSettings¶
2
- TC_NORMALMAP: TextureCompressionSettings¶
1
- TC_SINGLE_FLOAT: TextureCompressionSettings¶
15
- TC_VECTOR_DISPLACEMENTMAP: TextureCompressionSettings¶
5