unreal.TextureMipValueMode
¶
- class unreal.TextureMipValueMode¶
Bases:
EnumBase
defines how MipValue is used
C++ Source:
Module: Engine
File: EngineTypes.h
- TMVM_DERIVATIVE: TextureMipValueMode¶
Explicitly compute the sample’s DDX and DDY for anisotropic filtering.
- Type:
3
- TMVM_MIP_BIAS: TextureMipValueMode¶
Bias the hardware computed sample’s mip level. Disables anisotropic filtering.
- Type:
2
- TMVM_MIP_LEVEL: TextureMipValueMode¶
Explicitly compute the sample’s mip level. Disables anisotropic filtering.
- Type:
1
- TMVM_NONE: TextureMipValueMode¶
Use hardware computed sample’s mip level with automatic anisotropic filtering support.
- Type:
0