unreal.TickMode
Bases: EnumBase
EnumBase
ETick Mode
C++ Source:
Module: UMG
File: WidgetComponent.h
The component is ticked only when needed. i.e. when visible.
2
The component tick is disabled until re-enabled.
0
The component is always ticked
1
TickMode
TickMode.AUTOMATIC
TickMode.DISABLED
TickMode.ENABLED
unreal.TickingGroup
unreal.TiledMultiResLevel