unreal.TrajectoryDirectionClamp

class unreal.TrajectoryDirectionClamp(direction: Vector = Ellipsis, angle_treshold_degrees: float = 0.0)

Bases: StructBase

Trajectory Direction Clamp

C++ Source:

  • Plugin: MotionTrajectory

  • Module: MotionTrajectory

  • File: MotionTrajectoryLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_treshold_degrees (float): [Read-Write] Target clamped directions will be applied to any source direction within this angle boundary

  • direction (Vector): [Read-Write] Target clamped direction for an incoming source direction

property angle_treshold_degrees: float

[Read-Write] Target clamped directions will be applied to any source direction within this angle boundary

Type:

(float)

property direction: Vector

[Read-Write] Target clamped direction for an incoming source direction

Type:

(Vector)