unreal.TransformConstraint
¶
- class unreal.TransformConstraint(operator: ConstraintDescription = Ellipsis, source_node: Name = 'None', target_node: Name = 'None', weight: float = 0.0, maintain_offset: bool = False)¶
Bases:
StructBase
Transform Constraint
C++ Source:
Module: AnimationCore
File: Constraint.h
Editor Properties: (see get_editor_property/set_editor_property)
maintain_offset
(bool): [Read-Write] When the constraint is first applied, maintain the offset from the target nodeoperator
(ConstraintDescription): [Read-Write] note: thought of separating this out per each but we’ll have an issue with applying transform in what order but something to think about if that seems bettersource_node
(Name): [Read-Write]target_node
(Name): [Read-Write]weight
(float): [Read-Write]
- property maintain_offset: bool¶
[Read-Write] When the constraint is first applied, maintain the offset from the target node
- Type:
(bool)
- property operator: ConstraintDescription¶
[Read-Write] note: thought of separating this out per each but we’ll have an issue with applying transform in what order but something to think about if that seems better
- Type: