unreal.TransformReturnType
¶
- class unreal.TransformReturnType¶
Bases:
EnumBase
ETransform Return Type
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ActorChangedTransformFilter.h
- IS_VALID_WHEN_TRANSFORM_CHANGED: TransformReturnType¶
Return true if the snapshot and world actor have different transforms
- Type:
0
- IS_VALID_WHEN_TRANSFORM_STAYED_SAME: TransformReturnType¶
Returns true of the snapshot and world actor have the same transform
- Type:
1