unreal.TypedElementHierarchyInterface
¶
- class unreal.TypedElementHierarchyInterface(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Interface
Typed Element Hierarchy Interface
C++ Source:
Module: TypedElementRuntime
File: TypedElementHierarchyInterface.h
- get_child_elements(element_handle, allow_create=True) Array[ScriptTypedElementHandle] ¶
Get the logical children of this element, if any. eg) An actor might return its component, or an ISM component might return its static mesh instances. note: Appends to OutElementHandles.
- Parameters:
element_handle (ScriptTypedElementHandle) –
allow_create (bool) –
- Returns:
out_element_handles (Array[ScriptTypedElementHandle]):
- Return type:
- get_parent_element(element_handle, allow_create=True) ScriptTypedElementHandle ¶
Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
- Parameters:
element_handle (ScriptTypedElementHandle) –
allow_create (bool) –
- Return type: