unreal.UAnimGraphNode_SteamVRInputAnimPose

class unreal.UAnimGraphNode_SteamVRInputAnimPose(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimGraphNode_Base

UAnim Graph Node Steam VRInput Anim Pose

C++ Source:

  • Plugin: SteamVR

  • Module: SteamVREditor

  • File: AnimGraphNode_SteamVRInputAnimPose.h

Editor Properties: (see get_editor_property/set_editor_property)

  • become_relevant_function (MemberReference): [Read-Write] Function called when the node becomes relevant

  • initial_update_function (MemberReference): [Read-Write] Function called before the node is updated for the first time

  • node (AnimNode_SteamVRInputAnimPose): [Read-Write] deprecated: Property ‘Node’ is deprecated.

  • property_bindings (Map[Name, AnimGraphNodePropertyBinding]): [Read-Write] Map from property name->binding info

  • show_pin_for_properties (Array[OptionalPinFromProperty]): [Read-Write]

  • tag (Name): [Read-Write] Optional reference tag name. If this is set then this node can be referenced from elsewhere in this animation blueprint using an anim node reference

  • update_function (MemberReference): [Read-Write] Function called when the node is updated

property node: AnimNode_SteamVRInputAnimPose

[Read-Write] deprecated: Property ‘Node’ is deprecated.

Type:

(AnimNode_SteamVRInputAnimPose)