unreal.USDExporterLibrary
¶
- class unreal.USDExporterLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Library of functions that can be used via Python scripting to help export Unreal scenes and assets to USD
C++ Source:
Plugin: USDImporter
Module: USDExporter
File: USDExporterBlueprintLibrary.h
- classmethod get_instance_transforms(actor, foliage_type, instances_level=None) Array[Transform] ¶
Get Instance Transforms
- Parameters:
actor (InstancedFoliageActor) –
foliage_type (FoliageType) –
instances_level (Level) –
- Return type:
- classmethod get_instanced_foliage_actor_for_level(create_if_none=False, level=None) InstancedFoliageActor ¶
Get Instanced Foliage Actor for Level
- Parameters:
- Return type:
- classmethod get_source(foliage_type) Object ¶
Get Source
- Parameters:
foliage_type (FoliageType) –
- Return type:
- classmethod get_used_foliage_types(actor) Array[FoliageType] ¶
Get Used Foliage Types
- Parameters:
actor (InstancedFoliageActor) –
- Return type: