unreal.UsdRootMotionHandling
¶
- class unreal.UsdRootMotionHandling¶
Bases:
EnumBase
EUsd Root Motion Handling
C++ Source:
Plugin: USDImporter
Module: UnrealUSDWrapper
File: UnrealUSDWrapper.h
- NO_ADDITIONAL_ROOT_MOTION: UsdRootMotionHandling¶
Use for the root bone just its regular joint animation as described on the SkelAnimation prim.
- Type:
0
- USE_MOTION_FROM_SKELETON: UsdRootMotionHandling¶
Use the transform animation from the Skeleton prim in addition to the root bone joint animation as described on the SkelAnimation prim.
- Type:
2
- USE_MOTION_FROM_SKEL_ROOT: UsdRootMotionHandling¶
Use the transform animation from the SkelRoot prim in addition to the root bone joint animation as described on the SkelAnimation prim. Note that the SkelRoot prim’s Sequencer transform track will no longer contain the transform animation data used in this manner, so as to not apply the animation twice.
- Type:
1