unreal.VCamInputLoggingMode

class unreal.VCamInputLoggingMode

Bases: EnumBase

EVCam Input Logging Mode

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VCamCore

  • File: VCamInputDeviceConfig.h

ALL: VCamInputLoggingMode

Log all input, regardless whether it is passed down to input actions or not (i.e. that passed filtering conditions).

Type:

3

ALL_EXCEPT_MOUSE: VCamInputLoggingMode

Like All but never reports mouse data (generated every tick - it could spam the output log).

Type:

4

NONE: VCamInputLoggingMode

No logging

Type:

0

ONLY_CONSUMABLE: VCamInputLoggingMode

Log only input that are passed down to the input actions (i.e. that passed filtering conditions)

Type:

1

ONLY_GAMEPAD: VCamInputLoggingMode

Log all gamepad input regardless whether it is passed down to input actions or not (i.e. that passed filtering conditions)

Type:

2