unreal.VPBookmarkEditorBlueprintLibrary
¶
- class unreal.VPBookmarkEditorBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
VPBookmark Editor Blueprint Library
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPBookmarkEditor
File: VPBookmarkEditorBlueprintLibrary.h
- classmethod add_bookmark_at_current_level_editor_position(actor_class, creation_context, offset, flatten_rotation=True) Actor ¶
Add Bookmark at Current Level Editor Position
- classmethod get_all_actors_class_tham_implements_vp_bookmark_interface() Array[type(Class)] ¶
Get All Actors Class Tham Implements VPBookmark Interface
- classmethod jump_to_bookmark_in_level_editor(bookmark) bool ¶
Jump to Bookmark in Level Editor
- Parameters:
bookmark (VPBookmark) –
- Return type: