unreal.VirtualCameraWaypoint

class unreal.VirtualCameraWaypoint(name: str = '', waypoint_transform: Transform = Ellipsis, date_created: DateTime = [], is_home_waypoint: bool = False, is_favorited: bool = False)

Bases: StructBase

Keeps a saved location and the name of that location

C++ Source:

  • Plugin: VirtualCameraCore

  • Module: VirtualCamera

  • File: VirtualCameraSaveGame.h

Editor Properties: (see get_editor_property/set_editor_property)

  • date_created (DateTime): [Read-Write]

  • is_favorited (bool): [Read-Write]

  • is_home_waypoint (bool): [Read-Write]

  • name (str): [Read-Write] An associated name for the waypoint provided by the user

  • waypoint_transform (Transform): [Read-Write] The location of the waypoint in world space

property date_created: DateTime

[Read-Write]

Type:

(DateTime)

property is_favorited: bool

[Read-Write]

Type:

(bool)

property is_home_waypoint: bool

[Read-Write]

Type:

(bool)

property name: str

[Read-Write] An associated name for the waypoint provided by the user

Type:

(str)

property waypoint_transform: Transform

[Read-Write] The location of the waypoint in world space

Type:

(Transform)