unreal.VisualLoggerLibrary
¶
- class unreal.VisualLoggerLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Visual Logger Kismet Library
C++ Source:
Module: Engine
File: VisualLoggerKismetLibrary.h
- classmethod log_box(world_context_object, box_shape, text, object_color=[0.000000, 0.000000, 1.000000, 1.000000], log_category='VisLogBP', add_to_message_log=False) None ¶
Logs box shape - recording for Visual Logs has to be enabled to record this data
- classmethod log_location(world_context_object, location, text, object_color=[0.000000, 0.000000, 1.000000, 1.000000], radius=10.000000, log_category='VisLogBP', add_to_message_log=False) None ¶
Logs location as sphere with given radius - recording for Visual Logs has to be enabled to record this data
- classmethod log_segment(world_context_object, segment_start, segment_end, text, object_color=[0.000000, 0.000000, 1.000000, 1.000000], thickness=0.000000, category_name='VisLogBP', add_to_message_log=False) None ¶
Log Segment