unreal.WaveTableBank
¶
- class unreal.WaveTableBank(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Wave Table Bank
C++ Source:
Plugin: WaveTable
Module: WaveTable
File: WaveTableBank.h
Editor Properties: (see get_editor_property/set_editor_property)
bipolar
(bool): [Read-Write] Determines if output from curve/wavetable are to be clamped between [-1.0f, 1.0f] (i.e. for waveform generation, oscillation, etc.) or [0.0f, 1.0f] (i.e. for enveloping) when sampling curve/wavetableentries
(Array[WaveTableBankEntry]): [Read-Write] Tables within the given bankresolution
(WaveTableResolution): [Read-Write] Number of samples cached for each curve in the given bank.wave_table_length_sec
(float): [Read-Only] Length of all WaveTable samples in bank in seconds (at 48kHz)wave_table_size_mb
(float): [Read-Only] Sum total size of all WaveTable data within the given bank