unreal.WidgetConnectionConfig
¶
- class unreal.WidgetConnectionConfig(widget: VCamChildWidgetReference = [], connection_targets: None = {})¶
Bases:
StructBase
Widget Connection Config
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: WidgetConnectionConfig.h
Editor Properties: (see get_editor_property/set_editor_property)
connection_targets
(Map[Name, VCamConnectionTargetSettings]): [Read-Write] Key: A valid key of in UVCamWidget::Connections of the widget identified via WidgetProperty. Value: The settings to use for this connection.widget
(VCamChildWidgetReference): [Read-Write] Defines the widget whose connections should be updated. Must be a VCamWidget. This is the name of a child widget and can be used as argument to UWidgetTree::FindWidget.
- property connection_targets: None¶
A valid key of in UVCamWidget::Connections of the widget identified via WidgetProperty. Value: The settings to use for this connection.
- Type:
- Type:
[Read-Write] Key
- property widget: VCamChildWidgetReference¶
[Read-Write] Defines the widget whose connections should be updated. Must be a VCamWidget. This is the name of a child widget and can be used as argument to UWidgetTree::FindWidget.
- Type: