unreal.Widget_GetBool
¶
- class unreal.Widget_GetBool(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase
- Common Bindings - If you add any new common binding, you must provide a UPropertyBinding for it.
all primitive binding in UMG goes through native binding evaluators to prevent thunking through the VM.
- Return type:
C++ Source:
Module: UMG
File: Widget.h