Animation Pose Assets

Describes the Animation Pose Asset which can be used to drive animation through weighted curve data.

In Unreal Engine, animation Pose assets are stored skeletal mesh poses that you can use in your project, as an animation target or reference point.

animation pose asset in content browser

Pose assets save the position of the mesh geometry as well as the skeleton data. Pose assets can contain a single static pose, or many poses, saved as animation curves within the asset.

Creating Pose Asset

There are many ways to create an animation Pose asset.

While working in the Skeleton Editor, skeletal mesh editor, or the animation sequence editor, you can create a pose asset, using the create asset button in the animation editor Toolbar to save the current skeletal mesh position as an animation Pose asset.

create a pose asset with the create asset button in the animation editors

You can also create an animation Pose asset from an entire animation sequence by right-clicking the asset in the Content Browser and selecting Create > Create PoseAsset from the context menu.

create a pose asset in the content browser by right clicking and slecting create pose asset in the context menu

After selecting Create PoseAsset, the Create Pose Asset window will open, where you can select which animation sequence you wish to create an animation pose asset from.

select the animation sequence to generate a pose asset

When generating a Pose asset from an entire animation sequence, Unreal Engine will create a pose for each frame of animation. The generated poses will then be accessible using animation curves present in the Pose Asset.

You can sequentially input any desired names for the generated pose curves by typing a name on a new line for each curve or frame of animation, in the [OPTIONAL] Pose Names field.

name pose curves in the option pose names field

Additive Pose Assets

After creating and opening a Pose Asset, you can modify a pose asset, to behave as additive by toggling the Additive property and selecting the Convert to Additive Pose button in the pose asset's Asset Details Panel.

additive pose asset setting in the pose asset details panel

Additive pose assets are able to play in an additive capacity, in conjunction with other animation data, such as animation sequences, without overriding the entire pose.

Using Pose Assets

Pose assets can be used in many ways to animate characters.

Pose Blender

You can use the Pose Blender and Pose Driver animation blueprint nodes, to control the playback and blending of animation Pose assets to animate characters at runtime.

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Pose Blender

How to playback Pose Asset curves using the Pose Blender and Pose by Name Animation Blueprint nodes.

How to playback Pose Asset curves using the Pose Blender and Pose by Name Animation Blueprint nodes.

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Pose Driver

Describes how to use the Pose Driver to drive Pose Asset or Curve values based on a bone's movement.

Describes how to use the Pose Driver to drive Pose Asset or Curve values based on a bone's movement.

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