ARKit Prerequisites

Apple's ARKit prerequisites and setup for augmented reality.

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Support for iOS devices is not new to the Unreal Engine. If you are already working with Unreal Engine and iOS devices, you may not require any additional configuration to start working with augmented reality and Unreal Engine.

General Prerequisites

The basic configuration of Unreal Engine and iOS devices is covered in detail in the iOS Game Development section of the Unreal Engine documentation.

Starting with Unreal Engine 4.23.1, all ARKit versions require Xcode 11 or greater.

ARKit 1.5 Prerequisites

  • A development machine that meets our Recommended Specifications.

  • Unreal Engine 4.20 or greater installed.

  • Xcode 9 or greater installed.

  • A supported, configured, and connected handheld iOS device.

ARKit 2.0 Prerequisites

  • A development machine that meets our Recommended Specifications.

  • Unreal Engine 4.20 or greater installed.

  • Xcode 10 or greater installed.

  • A supported, configured, and connected handheld iOS device.

ARKit 3.0 Prerequisites

  • A development machine that meets our Recommended Specifications.

  • Unreal Engine 4.23.1 or greater installed.

  • Xcode 11 or greater installed.

  • iOS 13 or greater installed

  • A supported, configured, and connected handheld iOS device with an A12 Bionic chip or greater.

ARKit 4.0 Prerequisites

  • A development machine that meets our Recommended Specifications.

  • Unreal Engine 4.26 or greater installed.

  • Xcode 12 or greater installed.

  • iOS 14 or greater installed.

  • A supported, configured, and connected handheld iOS device with an A12 Bionic chip or greater.

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This page was written for a previous version of Unreal Engine and has not been updated for the current Unreal Engine 5.2 release.
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