The Control Console is designed to simplify DMX debugging and to give you quick control of a set of fixtures, which can be virtual or physical. It auto-generates and populates sliders based on your library and patch selection. You can immediately use these sliders to generate and send DMX data.
Workflow
Library and Patch Selection
Browse to the DMX Library asset that contains the patch and fixture database.
Adding Fixture Patches
Then, you can decide to add all the fixture patches from the DMX Library or select them manually one by one.
Click + Add to add your selected fixture patches to an existing row.
Click + Row to add your selected fixture patches to a new row.
When you add a fixture patch to the Console, a fader for each of its functions is created inside a fader group. You can inspect a fader group's details, and edit them where applicable, in the Details View on the right side.
Adding Raw Faders
A raw fader is a DMX fader without any relation to a fixture patch. To create a raw fader, proceed as follows:
Click the Add (+) button to create a new fader group.
Click on the Add (+) button inside the fader group to create a raw fader.
Then, edit the fader properties in the Details panel to specify its precision (8-bit, 16-bit, or 24-bit) and other required parameters such as the Universe ID, Starting Address, and Min Value / Max Value accepted range.
Global Search
Global search provides a way for you to quickly filter within the exposed control sliders. Search accepts a range of inputs such as fader group names, attribute names ("Red, Green, Blue, Dimmer"), fixture IDs ("1, 2, 4-5"), universes ("Uni 1, 2, 4-5"), or addresses ("1.512").
Oscillators
Oscillators provide a way for you to animate selected sliders. We provide a few default ones, such as sine wave or square wave, and the ability to create your own, similar to Blueprints.