glTF Support in Unreal Engine

Overview of what gTF features Unreal Engine supports

GL Transmission Format (glTF™) is an extensible, open-standard file format developed and maintained by Khronos Group. It is designed to create compact files that load quickly, and represent scenes completely. The glTF format is used to share rich 3D content between a wide variety of applications, including Unreal Engine, Twinmotion, and Sketchfab, which can import and export glTF content.

Supported glTF Specification

The Unreal Engine glTF exporter supports the glTF 2.0 specification. In this documentation, "glTF" refers specifically to glTF 2.0.

glTF 2.0 is more run-time independent than previous versions. It relies only on well-established physically-based rendering (PBR) workflows. Much of the glTF software ecosystem supports glTF 2.0 exclusively.

glTF File Formats

You can import and export the following glTF formats:

Format

Description

JSON

.gltf

Includes the following elements, saved separately in a directory you specify:

  • Full scene description: saved as a JSON-formatted, human-readable UTF-8 text file with the .gltf extension.

  • Texture files: saved to the format you specify, .png, .jpeg, and so on.

  • Binary data files: saved separate files with a .bin file extension.

Binary

.glb

Combines the full scene description, all binary data, and all textures into a single self-contained binary file.

glTF Extensions

It is impossible for a format like glTF to support every feature of every game engine by default. Instead you can extend the glTF base model with extensions that provide support for specific features (see About glTF Extensions, in the glTF GitHub repository, for more information).

Each glTF extension has a unique name. These names allow applications to identify all of the extensions that a glTF file requires, regardless of whether the application supports all of those extensions.

Every extension name has a prefix that indicates how well-supported the extension is:

Prefix

Support

Description

KHR

Khronos ratified

Broadly supported.

The KHR prefix is reserved for Kronos ratified extensions.

EXT

Multi-vendor

Supported by more than one vendor (a company or application).

Various

Vendor

Supported primarily by one vendor (a company or application).

Use a vendor-specific registered prefix such as ADOBE or MSFT.

Other companies or applications might support these extensions, but it's not guaranteed.

Extension Limitations

Not all applications implement every glTF extension. If an application does not support an extension, it might be able to load and show parts of the glTF file that do not use that extension. However, if the glTF file explicitly requires the extension, the application cannot load the file.

Extensions Supported by the Unreal Engine glTF Exporter

To support many of Unreal Engine's features the glTF exporter implements the following extensions. You can toggle any of them on and off using various settings in the glTF export options. For details, see the glTF Export Options Reference

Khronos Extensions

Extension

Provides support for

KHR_lights_punctual

Point, spot, and directional lights

KHR_materials_unlit

Materials that use the Unlit shading model

KHR_materials_clearcoat

Materials that use the Clear Coat shading model

KHR_materials_variants

Compact multiple Material variants per Asset

KHR_mesh_quantization

Reducing the size and precision of vertex data

KHR_texture_transform

Tiling and mirroring texture coordinates

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Cancel