You can try out this Experimental feature, but we do not recommend shipping projects with it.
Features are sometimes made available in an Experimental state so you can try them out, provide feedback, and see what we are planning. We do not recommend shipping projects with Experimental features. Please keep in mind that we do not guarantee backward compatibility for assets created at the experimental stage, the APIs for these features are subject to change, and we may remove entire Experimental features or specific functionality at our discretion.
Introduction to Geometry Scripting
Collection of introductory material to get you started using Geometry Scripting to create advanced modeling workflows in-engine.
Geometry Scripting is an Unreal Engine plugin containing a set of Function Libraries that generate and edit mesh geometry via Blueprints and Python. You can use Geometry Scripting in Editor Utility Widgets and Asset Actions to create custom mesh analysis, processing, and editing tools. You can also use it in Actor Blueprints to create procedural objects and implement complex geometric queries.
These documents are designed to get you started and acquainted with Geometry Scripting.