| UAISystemBase::InitializeActorsForPlay()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h |
Include |
#include "AI/AISystemBase.h" |
virtual void InitializeActorsForPlay
(
bool bTimeGotReset
)
Called when world initializes all actors and prepares them to start gameplay
Parameter |
Description |
---|---|
bTimeGotReset |
whether the WorldSettings's TimeSeconds are reset to zero |