Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
Include |
#include "Animation/AnimNotifies/AnimNotify.h" |
class UAnimNotify : public UObject
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UAnimNotify ( |
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bool |
CanBePlaced ( |
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UObject *... |
GetContainingAsset() |
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float |
GetDefaultTriggerWeightThreshold() |
TriggerWeightThreshold to use when creating notifies of this type |
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GetEditorColor() |
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GetEditorComment() |
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GetNotifyName() |
Implementable event to get a custom name for the notify |
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UWorld * |
GetWorld() |
We don't instance UAnimNotify objects along with the animations they belong to, but we still need a way to see which world this UAnimNotify is currently operating on. |
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void |
OnAnimNotifyCreatedInEditor ( |
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bool |
Received_Notify ( |
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bool |
ShouldFireInEditor() |
Override this to prevent firing this notify type in animation editors |
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void |
ValidateAssociatedAssets() |
Name | Description | ||
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void |
PostLoad() |
UObject Interface |
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void |
PreSave ( |
Presave function. |
Name | Description | ||
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void |
BranchingPointNotify ( |
Please use the other Notify function instead |
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void |
Notify ( |
Please use the other Notify function instead |
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void |
Notify ( |
Please use the other Notify function instead |
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PRAGMA_DISAB... |
PreSave ( |
Use version that takes FObjectPreSaveContext instead. |