Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState.h |
Include |
#include "Animation/AnimNotifies/AnimNotifyState.h" |
class UAnimNotifyState : public UObject
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UAnimNotifyState ( |
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void |
BranchingPointNotifyBegin ( |
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void |
BranchingPointNotifyEnd ( |
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void |
BranchingPointNotifyTick ( |
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bool |
CanBePlaced ( |
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UObject *... |
GetContainingAsset() |
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float |
GetDefaultTriggerWeightThreshold() |
TriggerWeightThreshold to use when creating notifies of this type |
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GetEditorColor() |
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GetEditorComment() |
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GetNotifyName() |
Implementable event to get a custom name for the notify |
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void |
NotifyBegin ( |
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void |
NotifyEnd ( |
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void |
NotifyTick ( |
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void |
OnAnimNotifyCreatedInEditor ( |
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bool |
Received_NotifyBegin ( |
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bool |
Received_NotifyEnd ( |
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bool |
Received_NotifyTick ( |
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bool |
ShouldFireInEditor() |
Override this to prevent firing this notify state type in animation editors |
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void |
ValidateAssociatedAssets() |
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void |
PostLoad() |
UObject Interface |
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void |
PreSave ( |
Presave function. |
Name | Description | ||
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void |
NotifyBegin ( |
This function is deprecated. Use the other NotifyBegin instead. |
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void |
NotifyEnd ( |
This function is deprecated. Use the other NotifyEnd instead. |
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void |
NotifyTick ( |
This function is deprecated. Use the other NotifyTick instead. |